Sabtu, 07 April 2012

[B126.Ebook] Free PDF Getting Started with Unity 5, by Dr. Edward Lavieri

Free PDF Getting Started with Unity 5, by Dr. Edward Lavieri

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Getting Started with Unity 5, by Dr. Edward Lavieri

Getting Started with Unity 5, by Dr. Edward Lavieri



Getting Started with Unity 5, by Dr. Edward Lavieri

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Getting Started with Unity 5, by Dr. Edward Lavieri

Leverage the power of Unity 5 to create amazing 3D games

About This Book
  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect start to developing games with Unity 5
Who This Book Is For

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

What You Will Learn
  • Create, organize, and manage your game project with the Unity interface
  • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
  • Import and use custom assets and asset packages to add characters to your game
  • Review existing animations and create custom animation clips to bring your game characters to life
  • Build custom scripts to make your game characters interactive
  • Add a graphical user interface to your game to enable easy user interaction
  • Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
In Detail

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.

  • Sales Rank: #654223 in Books
  • Published on: 2015-05-29
  • Released on: 2015-05-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .42" w x 7.50" l, .72 pounds
  • Binding: Paperback
  • 195 pages

About the Author

Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in management information systems from Bowie State University. His formal education includes instructional design (from Capella University) and operations management (from the University of Arkansas), demonstrating his passion for academic pursuits. He has developed and taught computer-related courses since 2002 and currently teaches at Southern New Hampshire University. Edward retired from the US Navy after 25 years as an intelligence specialist and command master chief. As the founder and creative director of three19, a software design and development studio, Edward is constantly developing software. He uses Unity as one of his primary game development tools. He focuses on developing adaptive learning systems, educational games, and mobile apps. Edward authored Adaptive Learning for Educational Game Design, CreateSpace Independent Publishing Platform, LiveCode Mobile Development HOTSHOT, Packt Publishing, LiveCode Mobile Development Cookbook, Packt Publishing, Software Consulting: A Revolutionary Approach, CreateSpace Independent Publishing Platform, and was the technical editor of Excel Formulas and Functions for Dummies, Ken Bluttman, Wiley Publishing. He has also developed numerous college courses, involving computer science and information systems.

Most helpful customer reviews

17 of 17 people found the following review helpful.
Stopped reading when unable to complete game
By Paul T.
Updated on June 25th
A complete beginner cannot build the game based on the current book and content from publisher.

The publisher emailed me a URL that included the files from Chapter 2 and 3. These files got me through book to Chapter 5 page 104 when you need all the game files and scripts to put the game together. The book walks through some of the C# scripts, not all of them, so you'll need the game files to know which game objects to associate to which scripts (which are not covered in book, they are not available on publisher site). I emailed publisher on June 25th requesting the additional files and will update review again when I finish book.

Here are some of the mistakes I've found:
Page 66 item 8 should say "ThirdPersonController" not "ThirdPersonCharacter".
Page 67 item 1 should say "Hierarchy" not "Scene" view.
Page 72 item 15 should say "Center Y value to 3" not "Center Y value to 0.8". The screen shot shows the correct Y value of 3.
Page 73 item 17 omits 1st step to "Select the FarmerBoy under ThirdPersonController in Hierarchy view."
Page 104 under Selective script - evoking the take animation. The directions omit naming the script and game object in which to associate script. Stopped here as you need all the game files and scripts from book to complete walk-through.

I stopped reading the book at page 57. I bought this book to learn Unity 5 basics and then teach my 9 and 11 year old daughters Unity 5 by walking through the book with them. The book teaches Unity 5 by using a hands on approach to building a simple 3D game. I liked the idea of hands on. As of June 24th, 2015 the book is incomplete without the code and files associated with book. I would avoid this book until the supporting code and files are made available as you cannot finish game book describes. I'll update review if the material is made available and I can continue to work through book.

10 of 10 people found the following review helpful.
A lot of missing steps and confusing instructions, finished game is also missing from code download
By TooManyHobbies
I've completed a few beginning Unity books, and I'm sorry to say that this is one of my least favorites. I found some of the instructions confusing and incomplete, and some the instructions downright bizarre. Some tasks included in the book also seemed a little pointless. For example in Chapter 3 you are instructed to download and install the a 3D object creation tool called Blender. After the Blender installation is complete you open a blender file provided with the book's code package download (a stalk of corn), look at it for a minute, and then export it in a format understood by Unity (a .fbx file). All that work just to export a file? Explaining Blender is beyond the scope of the book so why was that part even included? And even worse, the blender file provided didn't import correctly into Blender so the corn stalk was just a pink blob. I tried contacting Packt (the publisher) but no one ever responded to my email.

Chapter 4 and the section on animation was also difficult to follow. I had just finished some of the online tutorial at Unity, so I was able to figure out most of it on my own, but the animation never really worked right. Thankfully the animation created was just a throw-away and it was never used again.

Chapter 5 was on scripting, and as a former Java programmer, the section made me wince. In the beginning you create a script for 1 of the 4 farm animals. After the script if finished you are told to duplicate the script 3 times and attach it to the 3 other farm animal types. Ouch. You now have 4 copies of the exact same script. Not good.

Another problem I had with the scripting chapter was the instruction to attach the scripts to the farm animals located in the Unity Hierarchy panel. At this point in the tutorial there were no animals in the Hierarchy and the book never asked for the animals to be placed there. Again, I was able to figure it out on my own, but if you are new to Unity the missing instructions would be very frustrating.

The author also mentions that a working copy of the game is in the code package downloadable from the publisher, PACKTPUB. As of June 27, 2015 the only thing in the code package is information related to chapters 2 and 3 of the book. There is no finished game. I was also unable to access the errata for the book.

So I found the book a little lacking. If I had been within Amazon’s 7 day return window I would have returned the e-book.

7 of 7 people found the following review helpful.
waste of money
By KCNY
Oh man. Where to begin? Firstly, this e-book is $12 on the publisher's site, so feel free to waste less money by buying it there. Secondly, this book is titled "Getting Started With Unity 5" while it seems that the author is clearly not using Unity 5, as he repeatedly references aspects of the program that have different names in 5. Third, it is a step-by-step tutorial on how to make a basic game, but the author repeatedly leaves out key steps that you need to actually be in sync with book and good luck finding out exactly what those steps are if you're new because they are pretty far from obvious and seems really lax on the parts of the author and all three reviewers to just overlook these things, and that's not even getting into the fact that the book is rife with some really bizarre grammatical errors. A typo, I can understand, but every now and then, there's just a random assortment of words that form no intelligent thought.

Then there's the mess of trying to find the assets that you need to use in making his sample program. Again, good luck with that. The author does very little to even let you know that you will need these things and after you have managed to hunt them down from the publisher's website, surprise, a couple of the assets are incomplete/broken.

Thing is, it actually does an OK job of introducing a newbie to how Unity works and handles objects and such, but the fact that following the steps in the book actually just culminates in a pretty mess where nothing happens and doesn't actually refer to Unity 5, despite having that in the title makes this book little more than garbage, certainly not worth $20, $12, or any money at all.

The author was not actually trying to teach the reader anything, but rather just slapped together a weak step-by-step with rushed and tepid explanations so he could publish a book and charge money for it. He made this book for himself, not the reader, and it shows in a way that is almost insulting.

See all 16 customer reviews...

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